ZeldaEngine

zelda_engine_logo

Why to do this

At my beginning of learning vulkan, I found it to hard too read and run the examples, there are too many headers and modules and functions to search the definition and try to understand, for my own sanity, I decide to create a tiny engine with all implementations in one file, make it as simple as possible, as clean as possible. So here we are, named with my favorite game: ZeldaEngine.

Zelda Engine ©XUKAI

A tiny realtime vulkan based 3D engine with modern graphics, all implementations in the đź“„ZeldaEngine.cpp file.

branch windows macOS linux
master ✅ ✅ ⛔️

✨Feature: GPU-driven & Mesh Shader

GPU-driven & Mesh Shade

✨Feature: Deferred Shading

Deferred Shading

✨Feature: GBuffer

GBuffer

✨Feature: Instancing

Instancing

✨Feature: Shadow and PCF soft shadow

Shadow and PCF soft shadow

✨Feature: PBR based Rendering

PBR based Rendering

How to build

1. Get source code from Github

git clone --recurse-submodules https://github.com/iceprincefounder/ZeldaEngine.git

2. Install VulaknSDK

Vulakn Sdk Download

3. Install CMake and generate project

CMake Download